Afraid of a Whale Plush eating your cards? Krill out! 🐋

License to Krill ​
Launching soon on Kickstarter!

License to Krill delivers quick yet strategic gameplay with a whale plush with an appetite for your cards! Bring the family to the table or kick off an epic game night.

This Kickstarter campaign aims to net enough support to bring this fin-tastic game to your tabletop. Dive in with us as we explore the fascinating world of License to Krill together.

​See what people are saying about it:

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Highlights:

  • Level playing ground (novice versus seasoned)
  • Good balance of luck versus skill
  • Suitable for fourth graders to play independently
  • Real-life fun facts on each Krill game
  • Not suitable for those allergic to shellfish puns

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“If you are looking for a very light card game that could possibly teach younger players about the Take That mechanic in a less aggressive manner, you may quite enjoy License to Krill.” -PurplePhoenixGames

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TURNS ARE SIMPLE:

  1. Pick a card from the Ocean Market. Choose between cards with the most points, best action, or lowest whale risk.
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  2. Perform the whale action paired with your chosen card. This might move the whale to target a new player or tigger another whale card (see below).
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  3. End your turn always with a whale card. These include whale naps, Ocean Market resets, or Krilling Time (when the Whale to eat a card)!
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